TallowhallIndustries

Proudly Presents

Demo Products

Depleted Azerite Tools

COST: 5 Gold Pieces EachHammers, Picks, Axes, and More!Tallowhall Industries and Kul Tiras are proud to present Depleted Azerite! Harder and far more dense than other metals, these tipped, edged, and whole "D.A." tools allow a worker to work smarter, not harder. Lightweight and with far better durability and density, one can now do more with less.

Depleted Azerite Shells

COST: Trade Agreements (With You!)Interested in only needing to hit a target once?With exclusive and proprietary Tallowhall Industries technology, you can now do with one shell what was previously doable with five! Intended for our allies with a penchant for gunpowder, "D.A. shells" can punch through armor, earth, and hard targets like never before thanks to their density.And thanks to Tallowhall Industries know-how, several designs come in Incendiary and Explosive!

Depleted Azerite Arms

COST: Trade Agreements (With You!)That enemy's armor just too hard to crack?With exclusive and proprietary Tallowhall Industries technology, our foundry-forged arms can be made in bulk AND fashioned with "D.A." edging, tipping, and layering to allow your weapons to penetrate through previously unassailable materials. Strike a trade agreement for sale of such arms and watch as even plate fails to hold back an assault from our offerings.And thanks to Tallowhall Industries, orders can be taken for all varities of melee armaments.

Depleted Azerite Armor

COST: Trade Agreements (With You!)Want to shrug off hits like they're nothing?With exclusive and proprietary Tallowhall Industries technology, our patented alloys can be fitted for individual use, or even tank and vessel mouted armor plates and armor belts. Witness as cannon volleys rebound off your vessel's armor belts, demolisher rounds richochet off your tank's plates, and that orc's axe fails to penetrate even the lightest of our armors.And thanks to Tallowhall Industries, nothing* is getting past our "D.A." armor plates.

SAUSAGES

Sausages
5 Silver Each

Drustvarian sausages, native to the land. Brought by the Proudmoore Admiralty per request of the Order of Embers! All proceedings will go towards silvered weapons and other various weapons to aid in the Order's missions against that which goes bump in the night.

Inconspicuous Dice Chart

Of course, since the Sausages are from Drustvar. Some lingering affects may apply. The Proudmoore Admiralty, Order of Embers, and Kul Tiras as a whole are not to be held responsible for any effects relating to Drustvar or their sausages.Should you consume one of these sausages, please roll a D20. The effects are as follows:1 - You forcibly let out a witch-like cackle at random for the next hour, and your nose grows into a hook.2 - You suddenly have the compulsive need to speak positively about Lord-Admiral Daelin Proudmoore.3 - You sneeze uncontrollably for the next hour, and cannot be cured by seemingly any method.4 - You manifest a comically bad Kul Tiran accent that's so bad it hurts to read.5 - The next time you sleep you are visited by a sleep paralysis demon in the form of an Ember Inquisitor.6 - One of Expedition Exotics!'s robots appears in your peripheral vision for the next hour. Watching. Waiting.7 - You cough up a harmless amount of blood whenever someone uses an apostrophe in Kul Tiras or Kul Tiran.8 - You become convinced of the danger posed by witches, and festivals celebrating them seem suddenly cruel.9 - You are is harassed by a swarm of mostly harmless illusory bees that are coughed up.10 - You're certain someone, somewhere is calling your name. If only you could identify who.11 - You become convinced of "island living" and suddenly wish to move to such a place. This manifests as you considering "mainland politics" to be odd. Suddenly everything else seems unnecessarily busy.12 - You cannot hold onto anything try as you might, and lose your grip on objects for an hour.13 - You take on "hip" and "cool" dialogue. Where that's even coming from you have no earthly idea.14 - You begin to act like a stereotypical pirate, accent and all. Remember: piracy is a crime.15 - You gain a full battery of extremely prominent and stereotypical navy tattoos. These fade after a week.16 - You are convinced that there's something to do with "chromatic" and "metallic" dragons.17 - You are aware something is caught in your teeth. At least, you think there is. No amount of trying to dislodge it works. This afflicts you for a day. You can feel it "almost" dislodging when played with.18 - You are possessed with the sudden but insatiable urge to quote Warcraft III units. If only you knew why.19 - You are possessed by the urge to locate and consume a whole raw onion. Nothing will stop you.20 - The Drust begin to whisper in your ear for the next hour, but all they tell is bad jokes.

Authentics

Lady Waycrest’s Dress
Sold!

20,000 Gold or 5,000 Seafarer's DubloonsThe wedding dress of Lucille Waycrest.That is the claim, and splattered as it is with blood, it does become hard to argue. Touted as a touchy subject for all involved, the whispers indicate that she just wanted it gone forever.

Lady Ashvane’s Locket
Sold!

20,000 Gold or 5,000 Seafarer's DubloonsThe finest jewels available across the nation.Or so they had once been. Now, Lady Ashvane's former necklace rests in Admiralty custody. Faded from its Azerite colorations like the rest, one might ask: is this just a regular necklace?

Lord Stormsong’s Robes
Sold!

20,000 Gold or 5,000 Seafarer's DubloonsAre they authentic? The Admiralty insists so.The late Lord Stormsong defiled the long-held teachings of his house (or finally admitted to them) and now the sopping and slimy robes of the K’thir are on offer for a collector.